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Samples & instruments

Find your sound: samples, loops and instruments

A sample is a recorded sound, a loop is a repeating excerpt, and an instrument is a sound used to play notes. Choosing the right material makes editing easier.

The AI agent creates a one-shot or loop in Samples and a playable instrument in Instruments. The result appears in history with preview and apply actions. Generation controls stay beside the prompt, while an empty feed shows workspace help.

Match the material to the task

You need Start with
A single hit or short effect A sample / one-shot
A repeating rhythm or texture An audio loop
A melody with editable notes A MIDI pattern and an instrument
Your own timbre The Samples or Instruments workspace

Listen before adding library material. Consider tempo and musical character. Two loops that sound good separately may not work together rhythmically or harmonically.

Work on an individual sample

Open Samples, or use an audio clip's context menu to open it in the sample editor. Check which material is loaded. Listen before editing, then change one aspect at a time: shape, pitch, filtering or dynamics.

Editing a sound does not always replace every similar clip in the project. Use the explicit save/apply action for the intended clip, then check the result in Studio. This matters particularly when the same source appears many times.

Choose an instrument

Open the instrument catalogue for a MIDI part. Choose a family such as keyboards, basses or drums. Audition the sound and check its natural range. This helps avoid a register where the instrument becomes unrecognisable or overly artificial.

Recorded instruments may use different samples for pitches and playing strengths. A louder note can therefore change the character as well as the level. Read how the sound engine works for a plain-language explanation.

Create your own timbre

In Instruments, begin with a sound you understand. Adjust its attack, length and character, then test low and high notes. Save it with a useful name, assign it to a part and listen inside the mix.

Do not judge an instrument from one flattering note alone. A sound that works on its own may mask the melody or bass in an arrangement. Revisit level, register and EQ before adding more processing.

Handle bank loading

Some recorded sounds need downloading on first use. Bank management is available in the menu. Avoid deleting banks during playback or an unfinished download. If an instrument cannot be prepared, check the connection and bank status before retrying.

For your own and third-party recordings, keep information about their source and permitted use. See the licenses section for sample credits and open-source notices.